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	<title>Comments on: Game Show Problem, a common problem</title>
	<atom:link href="http://socialmode.com/2008/05/29/game-show-problem-a-common-problem/feed/" rel="self" type="application/rss+xml" />
	<link>http://socialmode.com/2008/05/29/game-show-problem-a-common-problem/</link>
	<description>Integrated Synthesis of Media, Society and Behavior</description>
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		<title>By: un1crom</title>
		<link>http://socialmode.com/2008/05/29/game-show-problem-a-common-problem/#comment-254</link>
		<dc:creator><![CDATA[un1crom]]></dc:creator>
		<pubDate>Thu, 29 May 2008 17:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://un1crom.wordpress.com/?p=138#comment-254</guid>
		<description><![CDATA[yes, I like the idea of templating the gaming categories...

shall you start?]]></description>
		<content:encoded><![CDATA[<p>yes, I like the idea of templating the gaming categories&#8230;</p>
<p>shall you start?</p>
]]></content:encoded>
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		<title>By: JHBryant</title>
		<link>http://socialmode.com/2008/05/29/game-show-problem-a-common-problem/#comment-253</link>
		<dc:creator><![CDATA[JHBryant]]></dc:creator>
		<pubDate>Thu, 29 May 2008 17:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://un1crom.wordpress.com/?p=138#comment-253</guid>
		<description><![CDATA[Yes - I think you are on the mark.  

We [humans] are not computational in any way to figure probabilities.  Such a presumption would boarder on the height of speculative pap.

Computing probabilities or a similar algorithm [rapid &amp; loose calculation of a large set of probabilities based on some stimuli picked out of the pattern] logic is not very productive for robots and it is near nil for humans...

As you postulate, due to the excess of stimuli that always exists, we use some of it to &#039;ad hoc&#039; justify the decisions we make…  The M&amp;M defense years ago in San Francisco comes to mind… 

Not many stimuli identified in the game show environment are relevant to much other than game show behavior.  Probability never comes into the calculations of probabilities but game show stimuli do add a lot of distraction that competes with other strategies.

For card players probability calculations make a good strategy due to the absolute combinations that are probable and possible, knowing what is on the table and what you have in your hands.  In this scenario you obscure the other data in the environment so as not to cue someone what you are doing or &#039;show your hand&quot;.

Maybe we should write a template for doing each of the 7 general categories of &#039;games shows&#039; and let the producers add the spin...??!]]></description>
		<content:encoded><![CDATA[<p>Yes &#8211; I think you are on the mark.  </p>
<p>We [humans] are not computational in any way to figure probabilities.  Such a presumption would boarder on the height of speculative pap.</p>
<p>Computing probabilities or a similar algorithm [rapid &amp; loose calculation of a large set of probabilities based on some stimuli picked out of the pattern] logic is not very productive for robots and it is near nil for humans&#8230;</p>
<p>As you postulate, due to the excess of stimuli that always exists, we use some of it to &#8216;ad hoc&#8217; justify the decisions we make…  The M&amp;M defense years ago in San Francisco comes to mind… </p>
<p>Not many stimuli identified in the game show environment are relevant to much other than game show behavior.  Probability never comes into the calculations of probabilities but game show stimuli do add a lot of distraction that competes with other strategies.</p>
<p>For card players probability calculations make a good strategy due to the absolute combinations that are probable and possible, knowing what is on the table and what you have in your hands.  In this scenario you obscure the other data in the environment so as not to cue someone what you are doing or &#8216;show your hand&#8221;.</p>
<p>Maybe we should write a template for doing each of the 7 general categories of &#8216;games shows&#8217; and let the producers add the spin&#8230;??!</p>
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