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Posts Tagged ‘automata’

Have you ever played Civilization, the computer game?
If you haven’t, it’s really fun.  However, that’s not the point of this post nor the title.
What makes Civ or Sim City or any of the other sim games so interesting is that they are a great example of what it means to be completely determined and yet [...]

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It appears likely that cellular automata, even elementary CAs, can model Fixed Action Patterns.  This is a potential area of study for me.  However, my gut suggests this won’t be all that interesting in of itself.  Now by cobbling together a handful of Fixed Action Patterns in the form of a CA model we might get [...]

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I need a real world situation involving a rich, but somewhat contained behavior space to attempt a cellular automata model.
In watching the rather lame De La Hoya and Forbes fight last night (gosh, I haven’t seen a blockbuster match in 3-4 years and I watch a lot of boxing!) it occurred to me that boxing [...]

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As I prep for a summer in Vermont to study NKS and automata, I’m starting to build research and project concepts.  My focus, as it stands now, is to some how take concepts from behaviorism (schedules of reinforcement, operants, rewards and punishers) and use automata to study them computationally.  This is not trivial nor is [...]

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