I present yet another example of the data collecting world we live in.
See this pseudo analysis of online gaming guilds and their “failure cascades” (how guilds / social groups dissipate).
The linkedto analysis isn’t that great but the idea of it is unique to our day and age. You can actually run massive social and behavioral analysis without huge academic grants nor fancy labs. Sign up for Second Life, WoW, Halo 3… and you get access to huge amounts of game theory data, EAB schedules and so much more.
In fact, I believe it is THIS EXACT FACET of our modern experience that is the reason things are moving so fast (or appearing to move so fast). We have so much data showing us how, why, when, what, how much people do that we are forced to course correct and evolve every product, service, brand all the time.
There are several new books/papers on this subject. SuperCrunchers does a good job outlining this fact of life. check it out of it interests you…
~Russ
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